SiS Xabre 600 Graphics Driver
The folks over at VR-Zone Hardware have posted a little bit of information on the Xabre GPU from SiS. The Triplex Xabre graphics card. Announced last November, the Xabre , successor to the Xabre , SiS is well known for their integrated graphics chips, which end up. The SiS Xabre is the latest addition to the Xabre family. It's the fastest and highest performing graphics chipset in the SiS graphics arsenal.
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SiS Xabre 600 Graphics Driver
Both 3D image quality and drivers were not very good, showing very bad texture and filtering quality. More importantly was the fact that the Radeon Pro was announced in July and outclassed it both in performance and image quality.
SiS Xabre 600 Graphics has gotten slightly behind, however, are still loosely following their original product roadmap. The Xabre was officially announced on the 26th of November, which is a whole quarter behind schedule. It now looks as if SiS Xabre 600 Graphics Xabre II will not be released until sometime in the first half of Below you will first see their original roadmap and right next to it their brand new Xabre GPU Roadmap.
The Xabre II will continue on at. So what exactly is the Xabre and what makes it better compared to the Xabre ? SiS has thrown in a lot of marketing terms to explain these new features. After that is the "Pixelizer", meaning that it supports DirectX 8.
SiS Xabre 600 GPU Details
SiS Xabre 600 Graphics There's also the "Vertexilizer Engine", which refers to the unique method SiS chose to use for the vertex shaders. We will talk about that in more detail a little later. Well, those all sound fine and dandy, but what the hell does it all mean?
SiS has basically assigned a trademarked term to every feature they could think of on this card. We are going to put all of the terms aside and just examine this card on the hardware level and leave the marketing pitch behind.
Preview of SiS Xabre GPU (Page 1/2) :: Articles :: ®
The Xabre GPU is designed on the. The package size for the core is It has 4 pixel pipelines with 2 texture mapping units per pipe.
One very useful feature that you will see in the SiS Xabre 600 Graphics layout above is the inclusion of Hardware Monitoring for this card. The most interesting aspect of this card is the Vertexilizer Engine. In order to keep both costs and die size down, they did not go with a full hardware vertex shader engine in the GPU. I will quote from their whitepaper.
It is found that one of the most powerful processor with four parallel vertex pipelines can process 1. For this purpose it uses several simultaneously displayed models each consisting of 50, triangles. The dimensions are minimal - each triangle takes just one pixel.
It must be noted that the results of this test are unachievable for real applications where triangles are much greater, and textures and lighting are used. The results are given only for 3 rendering methods - model optimized for the optimal output speed with the size of the internal vertex cache on the chip accounted for - Optimized, Unoptimized original model, and Strip - unoptimized model displayed in the form of one Triangle Strip: In this test the Radeon takes the lead in the optimized model, probably, at the expense of SiS Xabre 600 Graphics better vertex caching; SiS Xabre 600 Graphics the other cases the first position belongs to the Xabre.
Interestingly that in the TCL software emulation the Radeon is ahead - probably its SiS Xabre 600 Graphics with the AGP and caching are organized better. Vertex shader unit performance This test allows determining the maximum performance of the vertex shader unit.
It uses a complex shader which deals with both type-transformation and geometrical functions. The test is carried out in the minimal resolution SiS Xabre 600 Graphics order to minimize the shading effect. The Z buffer is disabled and HSR can't affect the results: